GDevelop English

5-Day Crash Course · Tutorial-Englisch für Game-Entwicklung

Für Oskar. Ziel: englische GDevelop-Tutorials (Text + Video) ohne Übersetzung verstehen können. Jede Einheit dauert ca. 20 Minuten. Themen: Jump & Run, Castle Crusher, Super Mario, Zelda.


DAY 1 · Jump & Run

Core Vocabulary — the words every GDevelop tutorial uses

Diese Begriffe tauchen in praktisch jedem Tutorial auf. Erst lesen, dann die Übung machen.

EnglishBedeutung / Erklärung
objecta thing in your game (a character, a coin, a wall)
eventa rule: "when this happens, do that"
actionwhat happens (e.g. "move", "delete", "add score")
conditionthe test before the action (e.g. "is touching")
variablea value you can change (e.g. score, health, lives)
sceneone level or one screen of the game
spritean image or animation used for an object
behaviora ready-made ability you add to an object (e.g. Platformer Character)
platforma solid surface the player can stand on
jump speedhow high or fast the character jumps
coina collectible object, usually adds to the score
enemyan object that can hurt or kill the player
scorethe player's points
backgroundthe image behind everything else in the scene

Task 1 — Match the word to the right picture in your head

Write the correct English word next to each description. Use the table above.

1. A red mushroom that kills the player on contact:

2. The number that goes up when you collect coins:

3. The wooden block your character stands on:

4. A rule that says "if the player touches a coin, delete the coin":

5. The image of your character (running, jumping, standing):

Task 2 — Fill in the blanks

Use these words: object, variable, scene, behavior, jump

1. Every level in GDevelop is a new .

2. The player character is a Sprite .

3. "Score" is a that changes during the game.

4. To make your character move like Mario, add the Platformer Character .

5. Press the space bar to make the character .

ANSWER KEY

Task 1: 1. enemy — 2. score — 3. platform — 4. event — 5. sprite

Task 2: 1. scene — 2. object — 3. variable — 4. behavior — 5. jump

DAY 2 · Castle Crusher

Understanding Commands — tutorials are full of instructions

Tutorials sprechen dich fast immer direkt an: "Click here." "Add a new object." Das ist der Imperativ — keine komplizierte Grammatik, nur der reine Verb-Befehl.

EnglishBedeutung / Erklärung
clickpress the mouse button once
dragclick and move something without letting go
addcreate something new
setgive something a starting value (e.g. "set the variable to 0")
changemake something different from before
deleteremove something completely
placeput an object somewhere in the scene
presspush a key or button
choose / selectpick one option from a list
typewrite letters or numbers with the keyboard
openstart / show a panel, file or window
savestore your progress so you don't lose it

Task 1 — Real instructions, real actions

Öffne GDevelop. Lies jeden Befehl und führe ihn wirklich aus, bevor du weitermachst.

Task 2 — Put the steps in the right order

Number these sentences 1–4 in the order you would actually do them.

Press play to test the game.

Add a new object and choose Sprite.

Save the project.

Add a behavior to the object.

ANSWER KEY

Task 2 order: 1. Add a new object and choose Sprite. — 2. Add a behavior to the object. — 3. Press play to test the game. — 4. Save the project.

DAY 3 · Super Mario

If / Then — the sentence that IS the code

In GDevelop-Events und in Tutorial-Texten ist "If ... then ..." gleichzeitig Spiellogik und Grammatik. Simple Present reicht komplett aus.

Pattern: If + [condition, simple present], then + [action].
Example: If the player touches the enemy, then the player loses a life.

Task 1 — Complete the sentences

1. If the player collects a coin, then the score (go up).

2. If Mario touches a Goomba from above, then the Goomba (die).

3. If Mario falls off the platform, then he (lose a life).

4. If the player presses the space bar, then Mario (jump).

5. If the timer reaches zero, then the level (end).

Task 2 — Write your own rule

Schreib für jede Situation deinen eigenen If/Then-Satz auf Englisch.

1. Mario findet einen Stern (star, invincible):

2. Mario berührt eine Feuerblume (fire flower):

3. Mario erreicht die Flagge am Levelende (flag):

ANSWER KEY

Task 1: 1. goes up — 2. dies — 3. loses a life — 4. jumps — 5. ends

Task 2 (Musterlösungen): If Mario touches the star, then he becomes invincible. · If Mario touches the fire flower, then he can throw fireballs. · If Mario touches the flag, then the level ends.

DAY 4 · Zelda

Reading a real tutorial text

Kurzer, tutorial-typischer Text über Top-Down-Bewegung wie in Zelda. Erst lesen, dann die Fragen beantworten. Wörter nachschlagen nur, wenn's ohne nicht geht.

Top-Down Movement — Quick Guide

In a top-down game like Zelda, the player can move in four directions: up, down, left, and right. You don't need any code to set this up.

First, add a new Sprite object and name it "Hero". Then open the Behaviors tab and add the "Top-down movement" behavior. This behavior gives your object everything it needs to move with the arrow keys.

Next, set the speed. A normal walking speed is around 100 pixels per second. If you want the Hero to move faster, increase the speed value.

Finally, add a Platform behavior to your walls, so the Hero cannot walk through them. Press play and test the movement. If the Hero moves too fast or too slow, go back and change the speed value.

Task — Reading comprehension

1. How many directions can the player move in a top-down game?

2. What behavior do you add to make the Hero move?

3. What is a normal walking speed, in pixels per second?

4. Why do the walls need a Platform behavior?

5. What should you do if the Hero moves too fast?

ANSWER KEY

1. Four directions (up, down, left, right).

2. The "Top-down movement" behavior.

3. Around 100 pixels per second.

4. So the Hero cannot walk through them.

5. Go back and change (decrease) the speed value.

DAY 5 · Your Own Game

Video tutorial + transfer

Jetzt ein echtes englisches Video-Tutorial. Untertitel (CC) einschalten, wenn nötig.

Task 1 — While watching

1. Write down 3 English words from the video you already know from Day 1–4:

2. Write down 1 word you didn't understand, then look it up:

3. What is the presenter telling you to DO in the first minute? (use an imperative sentence)

Task 2 — Transfer

Open GDevelop and build one small thing from the video yourself — just one object with one behavior is enough. Then answer:

What did you build? (one English sentence, use simple present or "I added...")

Self-check

Kreuze an, was zutrifft — ehrlich, nicht optimistisch:

I still need help with: